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Hall of Archery Opens

           The Hall of Archery opened today for target shooting. The game is physics based, meaning gravity, the weight of the arrow, the power of the bow (based on the English Longbow), air resistance etc… all influence the flight of your shot. In simpler terms, the arrow doesn’t shoot straight. It arcs. So compensate by aiming higher than the target. Wander on over and shoot a few ends to see for yourself. This is a Beta release. Next on the agenda is a persistent leader board to track the achievements of visiting toxophiles.

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Writing Lillie and Ransome

          I am dubbing Scrivener my “official” tool of choice for writing game narrative. Previously Journler had been my go to app for organizing writing projects, but unfortunately development on Journler ceased last year. Earlier this year I went looking for a replacement and found Scrivener. Writing organization apps aren’t sexy like an IDE, or 3D modeler, so Scrivener has grown on me slowly but steadily, growing to the point where it has rooted deep in my workflow. I use it for dialog, character sketches, plot outlining, brainstorming, compiling research…. You get the idea: when writing my game’s story, I use Scrivener. Continued…

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Setting Sail on the Objective-C

         My game dev tool of choice thus far has been Unity. I have been using Unity to develop an iPhone game called Hanj’s Box in addition to the web game, Hall of Archery. Recently however Apple announced the new TOS for iPhone developers which throws doubt upon whether applications made by Unity will be accepted in the App Store. The new terms are effective when iPhone OS version 4 is released and the speculation is that they will exclude all middleware tools from Apple’s mobile app eco-system, including Unity.
         ”Well,” I said, “Why not learn Objective-C?” Continued…

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Distracted by Vives

          For the past few months, I have neglected the House for Vives. Upon returning I checked the Hall of Archery, and found a jungle of bamboo and broken glass. This blog has clearly gone too long without an update. Although Vives is not a Magus Games project, it is what I have been working on these past few months. The time has come to say something about it. Continued…

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Hall of Archery Nears Completion

          Progress on the Hall of Archery continues. The building is complete, and the garden planted. Our gardeners are particularly proud of the strangler vine fast establishing itself on one of the Hall’s columns.

Continued…

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Under Construction: Hall of Archery

The Hall of Archery construction project is now well underway as you can see here:

09_1101_archery

Continued…

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House of the Magus’ Soft Launch

Illustration: J. Westin

Illustration: J. Westin

          The House of the Magus began soft launch today. Meaning that we have not yet sent out invitations for visitors, but are happy to let in any wanderers that show up at our door. This of course includes you! Welcome!

          The House of the Magus is the online home of Magus Games, and of course The Magus, creator of all of the above. Continuously under construction, the House will expand as we reveal more of our world to you. We are currently working on Hanj’s Box for iPhone, and an archery game playable in the House. Continued…

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