This post has nothing to do with anything I am working on. I am currently changing my career path from landscape architecture to writing code for a living, and so have been thinking about the sweep of my life that brought me to this point. This is a bit like untangling a large knot of yarn composed of an unknown number of threads.
Perhaps because I’ve been self-reflective, I recently fell down a rat-hole on the internet. You can find this rat-hole by searching out D&D, Gygax and TSR on Google. Today I read up on the history of TSR, how Gary Gygax was ousted from the company. I’ve got the impression that the first three rewrites of D&D had as much to do with greed as developing the hobby. Continue reading D&D Nostalgia Part 1
I have been fiddling around with Neverwinter Nights for quite awhile now. One reason why I stop updating this blog while messing with NWN is that scripting doesn’t present well in a blog post – not in my opinion anyway. Recently however I made some models for NWN, and so I do have something to show.
In October the Custom Content Challenge theme was Weird Science, and so I decided to take a stab at something you would find in a lab. I came up with a rusty table, and a microscope. These are screenshots from NWN:
I have been doing some work assembling art assets for the new Vives project. The first task was to put together a collection of the tilesets and placeables which builders will need. One of my favorite tilesets is the Sea Cave tileset, but I felt that it needed a roof. I set to finding an expedient solution to this today. Continue reading NWN: Sea Cave Tileset Improvement