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Resizable Div In Javascript

     Today I made a babystep towards implementing an editor for my tile based game. Its not much, but I figured out how to code a movable and resizable div in javascript. Give it a try below:

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Following my A* Routine to Ondřej’s ROT

     I have spent a few days working on pathfinding routines, and was unsuccessful on my own until I found Ondřej’s ROguelike Toolkit in JavaScript. (ROT incidentally is the namespace he uses in this project.) After playing with Ondřej’s pathfinding code, I now properly understand how A* works. I am also impressed by the structure of his project, so I have begun using it as a reference while I put together my framework of scripts for Grecian Urn. Thank you, Ondřej!

By the way, TILES is now the name for the framework, since this is for a tile based game. “Grecian Urn” describes a particular aesthetic I want to achieve someday in a game, but the more I explore this tile based game, the less I think it is appropriate for the original vision. At this point, I think it would be better to design Grecian Urn as a side scroller showing characters in profile rather than a top down grid. But since I am already creating a framework for a tile based game, I might as well finish it.

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Grecian Urn – Stylized Tiles

 

 

I have made progress on the Grecian Urn game. The images above show the new look I am going for. Try it out for yourself.
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Playing with JavaScript

Grecian Urn - Screen Shot

      This is a screenshot of a tile based maze running game that I wrote in JavaScript back in 1998 as a prototype to explore what I could do with a 7×7 mosaic of tiles, and image swapping code. Recently I revisited it and decided to rewrite this project to take advantage of HTML 5, and the Canvas element.

If you have a browser that supports the canvas element, you can see what I have done so far. The original is available for comparison, and works in browsers all the way back to Netscape 3.

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Dalek Modelling


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Full Circle Back to the Painted Desert

I have returned to the Painted Desert.

Painted Desert

Return to the Painted Desert

To wander in the desert, scroll past my ramble below, and click on the player.
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January CCC – Innocuous Familiars

     While in the midst of working full tilt on Arnheim, I got distracted by the January Custom Content Challenge. The CCC is a monthly challenge for “makers” in the Neverwinter Nights modding community. The theme of the challenge this January was Spells and Spellcrafting. I had promised to participate when that theme was selected for the challenge. My submission was Innocuous Familiars, a system of scripts and custom content which redefine how “familiars” are implemented in the game. For those in the dark about what I am talking about, “familiars” are essentially magical pets for wizard characters. A witch’s black cat is the classic example of this idea.
     NWN modders can download the package here.

bindfamiliar-flat
A (poorly dressed) wizard binds a serpent as his familiar.
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