I have been away for a very long time. Its time I start using this site to actually show my work. The reason I have not is that I have been working exclusively in a proprietary engine – Neverwinter Nights. Some of this work has been on Vives, a persistent world that I host from my home server. But the lion’s share these days has been on the Arnheim project. I’ve got two Arnehim modules in the works. The active project is Expedition to Devil’s Island.
My New Year’s resolution is to keep the blog on my progress on Arnheim here. I’ll need to remind myself how to use Word Press and create an NWN category for all things Vives and all things Arnheim. Should probably put up a server monitor as well. The first trick will be fixing my write permissions so that I can get pictures on here again.
And my NWN Server’s Status. Not many players now. We’ll see what happens in the next couple months. I’ve begun working on outreach. 1-2 players a day is just not cutting it.

Posted in News.
Tagged with arnheim, vives.
By The Magus
– Tuesday, 3rd January, 2012
Over the past six months, I have been working on rebuilding Vives, and hosting the world on my home computer. Vives was created using Neverwinter Nights (the grande dame of fantasy role playing games), and much community effort back in 2003. It evolved over the years, developing a significant following. Most of the community however moved on last year when the original server died. That is around the time that I took up the cause of keeping Vives alive. I rebuilt the world to work on anyone’s home computer, and we’ve been hosting periodic game nights with the die hard Vives fans. I am on the homestretch now in reworking the code running the game. When I am finished, I’ll package it for distribution to the community. Please check out the community forums for the project.
Continued…
Posted in News.
Tagged with arnheim, vives.
By The Magus
– Sunday, 2nd January, 2011

The Hall of Archery opened today for target shooting. The game is physics based, meaning gravity, the weight of the arrow, the power of the bow (based on the English Longbow), air resistance etc… all influence the flight of your shot. In simpler terms, the arrow doesn’t shoot straight. It arcs. So compensate by aiming higher than the target. Wander on over and shoot a few ends to see for yourself. This is a Beta release. Next on the agenda is a persistent leader board to track the achievements of visiting toxophiles.
Posted in News.
Tagged with hall of archery.
By The Magus
– Sunday, 6th June, 2010
I am dubbing Scrivener my “official” tool of choice for writing game narrative. Previously Journler had been my go to app for organizing writing projects, but unfortunately development on Journler ceased last year. Earlier this year I went looking for a replacement and found Scrivener. Writing organization apps aren’t sexy like an IDE, or 3D modeler, so Scrivener has grown on me slowly but steadily, growing to the point where it has rooted deep in my workflow. I use it for dialog, character sketches, plot outlining, brainstorming, compiling research…. You get the idea: when writing my game’s story, I use Scrivener. Continued…
Posted in Workshop.
Tagged with lillie and ransome.
By The Magus
– Saturday, 22nd May, 2010
My game dev tool of choice thus far has been Unity. I have been using Unity to develop an iPhone game called Hanj’s Box in addition to the web game, Hall of Archery. Recently however Apple announced the new TOS for iPhone developers which throws doubt upon whether applications made by Unity will be accepted in the App Store. The new terms are effective when iPhone OS version 4 is released and the speculation is that they will exclude all middleware tools from Apple’s mobile app eco-system, including Unity.
”Well,” I said, “Why not learn Objective-C?” Continued…
Posted in Workshop.
Tagged with lillie and ransome.
By The Magus
– Sunday, 9th May, 2010

For the past few months, I have neglected the House for Vives. Upon returning I checked the Hall of Archery, and found a jungle of bamboo and broken glass. This blog has clearly gone too long without an update. Although Vives is not a Magus Games project, it is what I have been working on these past few months. The time has come to say something about it. Continued…
Posted in News.
Tagged with vives.
By The Magus
– Saturday, 8th May, 2010
Progress on the Hall of Archery continues. The building is complete, and the garden planted. Our gardeners are particularly proud of the strangler vine fast establishing itself on one of the Hall’s columns.

Continued…
Posted in News.
Tagged with hall of archery.
By The Magus
– Monday, 4th January, 2010