For the past few months, I have neglected the House for Vives. Upon returning I checked the Hall of Archery, and found a jungle of bamboo and broken glass. This blog has clearly gone too long without an update. Although Vives is not a Magus Games project, it is what I have been working on these past few months. The time has come to say something about it.
Vives was a popular Neverwinter Nights persistent world in its heyday rich with roleplayers and history. Now, sadly, it is long past its prime. Today for example, Vives’ server, which we named Cecil, happens to be down, and the remaining Vivesers including me hope Ara wanders into the basement to discover Cecil needs a reboot. Despite this situation, we – fools that we are – believe Vives still has some magic left.
Back at the start of February in response to Calmeir’s prompting on Vives’ forums, I decided to do something about Vives’ dwindling popularity. I could not abide Vives ending with a whimper. This was too big of a project to take on alone, and thankfully some “retired” developers showed up to work on upgrading the mod from NWN 1.68 to 1.69. For my part, I started posting chapters in a new story to the forums, logged in periodically to set the stories in motion, and then began giving the world a facelift. The idea was to upgrade Vives to the latest version of NWN while also providing new content in the hope that this would give some old timers a reason to return for an event or two. Good stories need a good ending, and I wanted to give Vives a chance at closure.
I put my back into the work, building new areas, and rebuilding old ones. I had never used the NWN toolset before, and I must admit that after Unity, NWN was painful – at first. NWN’s saving grace was that I did not need to create every single asset required, and once I learned my way around I had a great time. NWN has a large, and energetic community without which the game would have been fairly lackluster. Vives uses a great deal of the broader community’s work, and I enjoyed playing with their scripts, and art assets.
The most fun I had building was with sound design. I particularly liked using sound to clue an attentive player into a change just around the corner. For example, as one wanders down a meandering trail through the woods, the sounds of crickets and frogs hints at a wetland somewhere up ahead. The frogs and crickets become louder as the player gets closer to a hidden lake. Layering sounds is also fun, and with the large library of sounds NWN has to play with one can make some interesting effects.
Unfortunately the folks working on migrating Vives from NWN 1.68 to 1.69 ran out of steam so this project spent some time in limbo. They probably got burned out wrestling with the poorly organized collection of resources in the module. Vives was from its beginning a project directed more by enthusiasm than planning. The result is a well loved but unwieldy mod. I was taught many lessons while working on Vives. The value of commenting code, and setting clear naming conventions on resources are some good examples of these lessons learned.
Now at last, I am only waiting for someone to reboot Cecil, and upload all of this work. Once again since this is one more thing out of my hands, I am letting go- for now. If nothing else, I also learned that I should approach projects like this one with more caution. Too much about Vives is outside of my control, and the team has lost much of its enthusiasm. That is a dangerous combination.
We’ll see what comes of all of this. I still hope Vives will be back up and running soon, and we can all get some more enjoyment out of it. For now I am back in the House attending to the work I have neglected.



That looks groovy alright – I’m excited by this post and of course, I’ll jump back in to Vives if Cecil revives. Thanks for putting your back into it Aaron!
I’ve also had a good bit of fun playing with the tiles, sounds, lighting, darking, and so forth, even if I’m probably using 1/8 of what the toolset can do. Just creating environments, creatures, items in 1.69. I started working on a cave complex that would be more cavey and less like it was drawn on graph paper. Not much happens… but if Cecil doesn’t come up maybe I can host that too.
In the interim I’m playing through NWN2 again… the unpatched OC that I can get running in a partition on my macbook using 3D-Analyze, which I have learned to live with : )
If Cecil does not come back up, I would be happy to share my copy of the Vives mod with you. It would give you a chance to see all the secrets. The mod however can not replace VIves. Vives was much more than the sum of its parts. Storytelling on the forums in combination with well moderated game play made the Vives experience truly immersive. Sometimes I wish I had a time machine to 2006 just for Vives. I had a good time that year.
Don’t suppose there’s any news, Aaron? Thanks for all you’ve done!
Michael “jethronilsen” aka Cedrych and Archibald de Breenie
There is not any news. Ara has been busy with other things and so has yet to upgrade the NWN server, and upload the changed mod. From what I can tell he has also neglected putting Cecil back online.
I appreciate your thanks and appreciation, but I honestly did little more than cheerlead the upgrade. The upgrade was completed by WickedArtist, PDW, and PhoenixDias. I can’t take any credit for it.
I’ll send you an email if Ara ever gets around to upgrading the server. Nush needs his coming of age party!
I’ve been trying to login to the website for over a month now, each time left with disappointment. Vives was a place I could hop into when I had a stray hour to burn and needed my roleplaying fix. There’s also no-one on IRC to let know of the server being down. I do hope that they can get it back up again soon. 7 years is a long time to play, all to see it just disappear without even a whimper. This world is the culmination of the work of many talented developers, players, and DMs. I don’t know what can be done, but I’d be willing to do it to see that Vives comes back in some shape or form.
I miss Vives also. If I had a stable internet connection I’d host the mod myself. Unfortunately I don’t. At this point maybe we should put together a new team and build Vives 2. But thats just a crazy idea given the amount of work. We’d need at least twenty players which Vives lacked at the end.
About IRC: I noticed that #vives was no longer a registered channel. You’ll notice that the chanserv bot doesn’t hang there anymore.
Vives 2? Yeah, that’s probably a crazy pipe dream. But would be fun to talk about the possibilites though. Almost makes me want to try! ;)